Using Drum Samples With Reverb
Using drum samples with reverb is grossly under-utilized in today's music production. For those who do use it, a lot of it is to take the sample beyond recognition and this is incorrect usage as far best practices are concerned. Using it correctly is an art form!
When using the reverb on a single drum sample, you need to ask yourself the precise purpose that the particular sound is supposed to serve. Is it to add some spatial characteristics to the loop? If it's a constant sound: will it drive your audience berserk after a few listens, or is it moderate in nature? Sometimes it is very easy to overuse and ruin an otherwise good song by using reverb incorrectly.
The length of the reverb on any particular cannot really be determined on a global scale, but needs to be adjusted on a project-by-project basis for maximum effect and precision. Some people say that you can use a longer tail on the reverb for samples in a slow-tempo song, and if you're particularly aiming at one of the drum samples, it will relieve the others from needing to perform for the sake of performing. In a slow tempo song, you can either have many samples triggering all the time, back-and-forth collaboration, or strategic placements with reverb, which fills space effectively.
There are so many practical applications for using this effect with the kinds of samples we've got. You can apply special files called IR files (Impulse Responses) which are environment simulators. What this means is that you could make your drum samples sound like they were recorded in a famous museum, like the Louvre, for instance, or anywhere else. IR files even exist for Grand Canyon locations and more spots - your creativity is the limit here. You can also apply the impulse response to other tracks for coherence.
Having said all of this, though, just about anything goes with certain types of electronic music. As long as something actually works for the song, nobody can tell you that it's not worthy of inclusion as an effect.
If any of this information is a bit over your head, don't worry. You will soon get a natural knack for applying reverb at the right points and at the right speed, but you need to be ready to experiment as much as possible. When you can start to make creative decisions about effects like reverb on drum samples, you'll be a few steps ahead of the competition. Also make sure to trial different plug-ins and software solutions. There are plenty of reverb effects out there, and different programs will have different workflows and different parameters. You may find something that just clicks with your workflow perfectly! - 18758
When using the reverb on a single drum sample, you need to ask yourself the precise purpose that the particular sound is supposed to serve. Is it to add some spatial characteristics to the loop? If it's a constant sound: will it drive your audience berserk after a few listens, or is it moderate in nature? Sometimes it is very easy to overuse and ruin an otherwise good song by using reverb incorrectly.
The length of the reverb on any particular cannot really be determined on a global scale, but needs to be adjusted on a project-by-project basis for maximum effect and precision. Some people say that you can use a longer tail on the reverb for samples in a slow-tempo song, and if you're particularly aiming at one of the drum samples, it will relieve the others from needing to perform for the sake of performing. In a slow tempo song, you can either have many samples triggering all the time, back-and-forth collaboration, or strategic placements with reverb, which fills space effectively.
There are so many practical applications for using this effect with the kinds of samples we've got. You can apply special files called IR files (Impulse Responses) which are environment simulators. What this means is that you could make your drum samples sound like they were recorded in a famous museum, like the Louvre, for instance, or anywhere else. IR files even exist for Grand Canyon locations and more spots - your creativity is the limit here. You can also apply the impulse response to other tracks for coherence.
Having said all of this, though, just about anything goes with certain types of electronic music. As long as something actually works for the song, nobody can tell you that it's not worthy of inclusion as an effect.
If any of this information is a bit over your head, don't worry. You will soon get a natural knack for applying reverb at the right points and at the right speed, but you need to be ready to experiment as much as possible. When you can start to make creative decisions about effects like reverb on drum samples, you'll be a few steps ahead of the competition. Also make sure to trial different plug-ins and software solutions. There are plenty of reverb effects out there, and different programs will have different workflows and different parameters. You may find something that just clicks with your workflow perfectly! - 18758
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